Saturday, January 5, 2013

Blend it, stir it, turn it upside down.



How do we define blended learning?

Blended, Hybrid, Mixed, are all terms used in various settings to describe instructional designs that seek to capitalize on new technologies and create a better experience based on our current understanding of adult learners.  The concept of blending learning involves some balance of delivery modes using eLearning technologies such as web-based or smart device tools, and traditional classrooms.   The vagueness of the process is in part because there are no clear rules and the idea evolves almost as quickly as the technologies it relies on.

Blended learning is not the same old instructional design model used for decades in formal education.  It is something new that requires designers, instructors and participants to learn to interact in new ways.   Participants must become more proactive learners, in the classroom and especially when using technologies. Participants and instructors must learn to build new relationship between and among themselves in all aspects of the design.  Designers and instructors must learn to create and implement far better evaluation methods and tools than they have in the past.

How does blended learning reflect learning theories?

Robert Gagne is famous for his nine events of instruction.  From gaining attention to stimulating recall, to eliciting practice and giving feedback, the events have traditionally been a cornerstone of much instructional design in grades K-12.  However, some believe that adult education and learning fails to acknowledge and incorporate some of the events, expecting adults to be responsible for much of their learning.  As a result, numerous authors have written about the failure of programs to transfer learning to the workplace or individual lives.  Malcolm Knowles wrote extensively about it in “The Adult Learner”.  Blended learning recognizes the need to address Gagne’s events in designing learning. (Knowles, M. S. Holton, E. F. & Swanson, R. A.,  2011, pp 78-82).
More recently, Gloria Gery has written about the use of electronic technologies to support learning in various settings, primarily the workplace.  She suggests that people become frustrated by the failure of traditional instructional design to accommodate their lives and allow flexibility. This group of adult participants has grown and led to the increase in electronic performance support in the workplace and online programs in higher education.  The new model provides for helping people learn what they need, when they need it, in ways that work best for individuals, and allows flexibility.  (Cross, J., and O’Driscoll, T. 2005)

However, technology alone has not proved to be the ideal for all learning and for all people. Social interaction is integral with and plays a critical role in learning.  Many participants speak of the isolation they feel in “faceless” online learning and courses, and how much they miss being in class, sharing with other learners.  That reality has led in part to blended learning that incorporates instructor led events with learner participation, independent participant work, collaborative activities such as discussion threads, continual assessment, and access to a wide range of reference materials from on-line libraries, web-links, and downloads.

What tools and design components might an instructor utilize in a blended class?

As blended learning becomes more common, the need for more tools and technology increases.  The demand for high speed internet, smart devices such as smartphones and notepads, can tax a program providers as well as participants.  There are so many options for instructors to use in instructional design and each tool requires hours of design work.  Failure to understand the technologies can lead to a dismal experience for participant and instructors.  

Instructors can use podcasts to deliver lectures, streaming video and embedded video to demonstrate or present credible experts, webquests can lead participant in self-directed learning discoveries. Wikis, blogs, social media sites like Facebook and Twitter, and surveys or pools can all have a place in blended learning.  The question will be how and when to use them and what content is best for different tools

Does blended learning improve participant learning?

There are few comprehensive, in-depth studies that prove or disprove the effectiveness of blended learning, or online learning. However, there are some indications are that participants outcomes can increase and attrition rates reduced through blended learning. (Dziuban, C. D., Hartman, J. L., & Moskal, P. D., 2004).

Participants report that they assume more responsibility for their learning in blended programs. Some feel that blended learning makes for a better experience while others feel more challenged and struggle. Ultimately participants must learn to be more self disciplined and actively seek to learn new technologies to achieve success sin blended learning.  Ultimately, there is some evidence that participants and instructors are becoming more tech-savvy and digitally literate as a result of being forced into online and blended programs. (Dziuban, C. D., Hartman, J. L., & Moskal, P. D., 2004).

References

Knowles, M. S. Holton, E. F. & Swanson, R. A, (2011).  The adult learner.  London: Elsevier, 7th Ed

Dziuban, C. D., Hartman, J. L., & Moskal, P. D. (2004). Blended learning. Educause Center for Applied      Research, Research Bulletin, 7. Retrieved from http:www.educause.edu/ir/library/pdf/ERBO407.pdf

Cross, J., and O’Driscoll, T. (2005, Sept) In Her Own Words: Gloria Gery on Performance.  Performance       Improvement, Vol 44, No 8